1
[INFO] RetroArch 1.21.0 (Git 05f94af)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 5 7600 6-Core Processor              
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 
[INFO] Version: 1.21.0
[INFO] Git: 05f94af
[INFO] Built: Apr 30 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: "sdl2".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 60.22, Sample rate: 48000.00 Hz.
[INFO] [Video]: Set video size to: 2560x1440.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 2560x1440.
[INFO] [Vulkan]: Found GPU at index 0: "Intel(R) Arc(TM) B580 Graphics".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "Intel(R) Arc(TM) B580 Graphics".
[INFO] [Vulkan]: Queue family 0 supports 1 sub-queues.
[DEBUG] [Vulkan]: Swapchain supports present mode: IMMEDIATE.
[DEBUG] [Vulkan]: Swapchain supports present mode: FIFO.
[INFO] [Vulkan]: Got 2 swapchain images.
[DEBUG] [Vulkan]: Creating swapchain with present mode: FIFO.
[INFO] [Vulkan]: Using resolution 2560x1440.
[INFO] [Vulkan]: Using RGB565 format.
[INFO] [Vulkan]: Loading stock shader.
[WARN] [SDL]: Couldn't open haptic device of the joypad #0: Haptic: There are 0 haptic devices available
[INFO] [SDL]: Falling back to joystick rumble
[INFO] [Joypad]: Found joypad driver: "sdl2".
[INFO] [Video]: Found display server: "win32".
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "F:\Users\Maya\Documents\Games\Retroarch\content_favorites.lpl".
[DEBUG] [Audio]: Stopped audio driver "xaudio"
[WARN] [SDL]: Couldn't open haptic device of the joypad #0: Haptic: There are 0 haptic devices available
[INFO] [SDL]: Falling back to joystick rumble
[DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
[DEBUG] [Autoconf]: Device "Nintendo Switch Pro Controller" (3:0) is not reserved for any player slot.
[DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
[DEBUG] [Autoconf]: Device "Nintendo Switch Pro Controller" (3:0) is not reserved for any player slot.
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Subsystem ID: 0
Special game type: N64 Disk Drive
  Ident: ndd
  ID: 1
  Content:
[DEBUG]     Disk (required)
[DEBUG]     Cartridge (required)
[DEBUG] Subsystem ID: 1
Special game type: N64 Transferpak
  Ident: gb
  ID: 2
  Content:
[DEBUG]     Gameboy RAM (required)
[DEBUG]     Gameboy ROM (required)
[DEBUG]     Cartridge (required)
[DEBUG] Subsystems: 2
[INFO] [Core]: Using content: "F:\Users\Maya\Documents\Games\Emulated\N64\Super Smash Bros..n64".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Autoconf]: Nintendo Switch Pro Controller disconnected from port 1.
[DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.21.0 (Git 05f94af)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 5 7600 6-Core Processor              
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 
[INFO] Version: 1.21.0
[INFO] Git: 05f94af
[INFO] Built: Apr 30 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: "sdl2".
[INFO] [Core]: Loading dynamic libretro core from: "F:\Users\Maya\Documents\Games\Retroarch\cores\mupen64plus_next_libretro.dll"
[INFO] [Overrides]: Redirecting save file to "F:\Users\Maya\Documents\Games\Retroarch\saves\Mupen64Plus-Next\Super Smash Bros..srm".
[INFO] [Overrides]: Redirecting save state to "F:\Users\Maya\Documents\Games\Retroarch\states\Mupen64Plus-Next\Super Smash Bros..state".
[DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Special game type: N64 Disk Drive
  Ident: ndd
  ID: 1
  Content:
[DEBUG]     Disk (required)
[DEBUG]     Cartridge (required)
[DEBUG] Special game type: N64 Transferpak
  Ident: gb
  ID: 2
  Content:
[DEBUG]     Gameboy RAM (required)
[DEBUG]     Gameboy ROM (required)
[DEBUG]     Cartridge (required)
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[DEBUG]    Port 1:
[DEBUG]       "Controller" (1)
[DEBUG]       "RetroPad" (1)
[DEBUG]    Port 2:
[DEBUG]       "Controller" (1)
[DEBUG]       "RetroPad" (1)
[DEBUG]    Port 3:
[DEBUG]       "Controller" (1)
[DEBUG]       "RetroPad" (1)
[DEBUG]    Port 4:
[DEBUG]       "Controller" (1)
[DEBUG]       "RetroPad" (1)
[INFO] [Environ]: SYSTEM_DIRECTORY: "F:\Users\Maya\Documents\Games\Retroarch\system".
[INFO] [Environ]: SYSTEM_DIRECTORY: "F:\Users\Maya\Documents\Games\Retroarch\system".
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: GET_PERF_INTERFACE.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ]: GET_RUMBLE_INTERFACE.
[libretro INFO] mupen64plus: Using full mem base
[INFO] [Environ]: SYSTEM_DIRECTORY: "F:\Users\Maya\Documents\Games\Retroarch\system".
[INFO] [Content]: Loading content file: "F:\Users\Maya\Documents\Games\Emulated\N64\Super Smash Bros..n64".
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-rdp-plugin = "parallel"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-rsp-plugin = "parallel"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-ThreadedRenderer = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-BilinearMode = "3point"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-HybridFilter = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-DitheringPattern = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-DitheringQuantization = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-RDRAMImageDitheringMode = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-FXAA = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-MultiSampling = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-FrameDuping = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-Framerate = "Original"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-virefresh = "Auto"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableLODEmulation = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableFBEmulation = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableN64DepthCompare = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableCopyColorToRDRAM = "Async"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableCopyColorFromRDRAM = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableCopyDepthToRDRAM = "Software"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableHWLighting = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-CorrectTexrectCoords = "Off"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableTexCoordBounds = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableInaccurateTextureCoordinates = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-BackgroundMode = "OnePiece"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableNativeResTexrects = "Disabled"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-txFilterMode = "None"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-txEnhancementMode = "None"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-txFilterIgnoreBG = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-txHiresEnable = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-txCacheCompression = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-txHiresFullAlphaChannel = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-MaxHiResTxVramLimit = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-MaxTxCacheSize = "8000"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableLegacyBlending = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableFragmentDepthWrite = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableShadersStorage = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableTextureCache = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableEnhancedTextureStorage = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableEnhancedHighResStorage = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableHiResAltCRC = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableCopyAuxToRDRAM = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-GLideN64IniBehaviour = "late"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-cpucore = "dynamic_recompiler"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-aspect = "4:3"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableNativeResFactor = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-43screensize = "1920x1440"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-CountPerOp = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-CountPerOpDenomPot = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-EnableOverscan = "Enabled"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-OverscanTop = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-OverscanLeft = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-OverscanRight = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-OverscanBottom = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-ForceDisableExtraMem = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-IgnoreTLBExceptions = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-synchronous = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-overscan = "0"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-divot-filter = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-gamma-dither = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-vi-aa = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-vi-bilinear = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-dither-filter = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-upscaling = "2x"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-super-sampled-read-back = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-super-sampled-read-back-dither = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-downscaling = "1/2"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-native-texture-lod = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-native-tex-rect = "True"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-parallel-rdp-deinterlace-method = "Bob"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-pak1 = "rumble"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-pak2 = "none"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-pak3 = "none"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-pak4 = "none"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-astick-deadzone = "5"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-astick-sensitivity = "110"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-r-cbutton = "C1"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-l-cbutton = "C2"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-d-cbutton = "C3"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-u-cbutton = "C4"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-alt-map = "False"
[DEBUG] [Environ]: GET_VARIABLE: mupen64plus-rdp-plugin = "parallel"
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[INFO] [Environ]: SET_HW_RENDER, context type: vulkan.
[INFO] Requesting Vulkan context.
[DEBUG] Reached end of SET_HW_RENDER.
[INFO] [Environ]: SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE.
[libretro DEBUG] mupen64plus: [EmuThread] M64CMD_ROM_OPEN
[libretro INFO] mupen64plus: Goodname: Super Smash Bros. (U) [!]
[libretro INFO] mupen64plus: Name: SMASH BROTHERS      
[libretro INFO] mupen64plus: MD5: F7C52568A31AADF26E14DC2B6416B2ED
[libretro INFO] mupen64plus: CRC: 916B8B5B 780B85A4
[libretro INFO] mupen64plus: Imagetype: .v64 (byteswapped)
[libretro INFO] mupen64plus: Rom size: 16777216 bytes (or 16 Mb or 128 Megabits)
[libretro INFO] mupen64plus: ClockRate = F
[libretro INFO] mupen64plus: Version: 1449
[libretro INFO] mupen64plus: Manufacturer: Nintendo
[libretro INFO] mupen64plus: Cartridge_ID: 4C41
[libretro INFO] mupen64plus: Country: USA
[libretro INFO] mupen64plus: PC = 80100400
[libretro INFO] mupen64plus: Save type: 2
[libretro DEBUG] mupen64plus: [EmuThread] M64CMD_ROM_GET_HEADER
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 640x480, Aspect: 1.333, FPS: 60.00, Sample rate: 44100.00 Hz.
[INFO] [Video]: Set video size to: 2560x1440.
[INFO] [Video]: Using HW render, vulkan driver forced.
[INFO] [Vulkan]: Vulkan dynamic library loaded.
[INFO] [Vulkan]: Found vulkan context: "vk_w".
[INFO] [Vulkan]: Detecting screen resolution: 2560x1440.
[INFO] [Vulkan]: Got HW context negotiation interface 2.
[INFO] [Vulkan]: Found GPU at index 0: "Intel(R) Arc(TM) B580 Graphics".
[INFO] [Vulkan]: Using GPU index 0.
[INFO] [Vulkan]: Using GPU: "Intel(R) Arc(TM) B580 Graphics".
[DEBUG] [Vulkan]: Swapchain supports present mode: IMMEDIATE.
[DEBUG] [Vulkan]: Swapchain supports present mode: FIFO.
[INFO] [Vulkan]: Got 2 swapchain images.
[DEBUG] [Vulkan]: Creating swapchain with present mode: FIFO.
[INFO] [Vulkan]: Using resolution 2560x1440.
[INFO] [Vulkan]: Using BGRA8888 format.
[INFO] [Shaders]: Specific shader preset found at "F:\Users\Maya\Documents\Games\Retroarch\config\Mupen64Plus-Next\Mupen64Plus-Next.slangp".
[DEBUG] [Shaders]: Load parameter value: "quality" = -1.000000.
[DEBUG] [Shaders]: Load parameter value: "ntsc_phase" = 3.000000.
[DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.050000.
[DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 1440.000000.
[DEBUG] [Shaders]: Load parameter value: "border_size" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "interlace_detect_toggle" = 0.000000.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\ntsc\shaders\ntsc-adaptive\ntsc-pass1.slang".
[INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #0.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\ntsc\shaders\ntsc-adaptive\ntsc-pass2.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-first-pass-linearize-crt-gamma-bob-fields.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-vertical-interlacing.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #3.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-approx.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #4.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\blurs\blur9fast-vertical.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #5.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\blurs\blur9fast-horizontal.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #6.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-vertical.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-mask-resize-horizontal.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-scanlines-horizontal-apply-mask.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #9.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-brightpass.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #10.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-vertical.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #11.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-bloom-horizontal-reconstitute.slang".
[INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #12.
[INFO] [slang]: Compiling shader: "F:\Users\Maya\Documents\Games\Retroarch\shaders\shaders_slang\crt\shaders\crt-royale\src\crt-royale-geometry-aa-last-pass.slang".
[INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
[INFO] [Vulkan filter chain]: Creating framebuffer 1024x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 64x90 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 120x90 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[WARN] [SDL]: Couldn't open haptic device of the joypad #0: Haptic: There are 0 haptic devices available
[INFO] [SDL]: Falling back to joystick rumble
[INFO] [Joypad]: Found joypad driver: "sdl2".
[INFO] [Video]: Found display server: "win32".
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG]    Port 1:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "A Button (C3)"
[DEBUG]       "A Button (Right)" => "(C1)"
[DEBUG]       "Y Button (Left)" => "B Button (C2)"
[DEBUG]       "X Button (Top)" => "(C4)"
[DEBUG]       "Start Button" => "Start"
[DEBUG]       "L Button (Shoulder)" => "L Shoulder"
[DEBUG]       "R Button (Shoulder)" => "R Shoulder"
[DEBUG]       "L2 Button (Trigger)" => "Z Trigger"
[DEBUG]       "R2 Button (Trigger)" => "C Buttons Mode"
[DEBUG]    Port 2:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "A Button (C3)"
[DEBUG]       "A Button (Right)" => "(C1)"
[DEBUG]       "Y Button (Left)" => "B Button (C2)"
[DEBUG]       "X Button (Top)" => "(C4)"
[DEBUG]       "Start Button" => "Start"
[DEBUG]       "L Button (Shoulder)" => "L Shoulder"
[DEBUG]       "R Button (Shoulder)" => "R Shoulder"
[DEBUG]       "L2 Button (Trigger)" => "Z Trigger"
[DEBUG]       "R2 Button (Trigger)" => "C Buttons Mode"
[DEBUG]    Port 3:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "A Button (C3)"
[DEBUG]       "A Button (Right)" => "(C1)"
[DEBUG]       "Y Button (Left)" => "B Button (C2)"
[DEBUG]       "X Button (Top)" => "(C4)"
[DEBUG]       "Start Button" => "Start"
[DEBUG]       "L Button (Shoulder)" => "L Shoulder"
[DEBUG]       "R Button (Shoulder)" => "R Shoulder"
[DEBUG]       "L2 Button (Trigger)" => "Z Trigger"
[DEBUG]       "R2 Button (Trigger)" => "C Buttons Mode"
[DEBUG]    Port 4:
[DEBUG]       "D-Pad Up" => "D-Pad Up"
[DEBUG]       "D-Pad Down" => "D-Pad Down"
[DEBUG]       "D-Pad Left" => "D-Pad Left"
[DEBUG]       "D-Pad Right" => "D-Pad Right"
[DEBUG]       "B Button (Down)" => "A Button (C3)"
[DEBUG]       "A Button (Right)" => "(C1)"
[DEBUG]       "Y Button (Left)" => "B Button (C2)"
[DEBUG]       "X Button (Top)" => "(C4)"
[DEBUG]       "Start Button" => "Start"
[DEBUG]       "L Button (Shoulder)" => "L Shoulder"
[DEBUG]       "R Button (Shoulder)" => "R Shoulder"
[DEBUG]       "L2 Button (Trigger)" => "Z Trigger"
[DEBUG]       "R2 Button (Trigger)" => "C Buttons Mode"
[DEBUG]    Port 5:
[INFO] [Audio]: Set audio input rate to: 44263.77 Hz.
[INFO] [Vulkan filter chain]: Creating framebuffer 1024x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 64x90 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 120x90 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: "vulkan".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Subsystem ID: 0
Special game type: N64 Disk Drive
  Ident: ndd
  ID: 1
  Content:
[DEBUG]     Disk (required)
[DEBUG]     Cartridge (required)
[DEBUG] Subsystem ID: 1
Special game type: N64 Transferpak
  Ident: gb
  ID: 2
  Content:
[DEBUG]     Gameboy RAM (required)
[DEBUG]     Gameboy ROM (required)
[DEBUG]     Cartridge (required)
[DEBUG] Subsystems: 2
[INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
[DEBUG] [Shaders]: Load parameter value: "quality" = -1.000000.
[DEBUG] [Shaders]: Load parameter value: "ntsc_phase" = 3.000000.
[DEBUG] [Shaders]: Load parameter value: "diffusion_weight" = 0.050000.
[DEBUG] [Shaders]: Load parameter value: "mask_type" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "mask_num_triads_desired" = 1440.000000.
[DEBUG] [Shaders]: Load parameter value: "border_size" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "border_darkness" = 0.000000.
[DEBUG] [Shaders]: Load parameter value: "interlace_detect_toggle" = 0.000000.
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "F:\Users\Maya\Documents\Games\Retroarch\content_favorites.lpl".
[DEBUG] [Audio]: Started audio driver "xaudio" (is_shutdown=false)
[DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
[DEBUG] [Autoconf]: Device "Nintendo Switch Pro Controller" (3:0) is not reserved for any player slot.
[libretro DEBUG] mupen64plus: [EmuThread] M64CMD_EXECUTE
[libretro INFO] mupen64plus: Game controller 0 (Standard controller) has a Rumble pak plugged in
[libretro INFO] mupen64plus: Game controller 1 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 2 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Game controller 3 (Standard controller) has nothing plugged in
[libretro INFO] mupen64plus: Using CIC type X103
[INFO] [Environ]: SET_MEMORY_MAPS.
[DEBUG]            ndx flags  ptr              offset   start    select   disconn  len      addrspace
[DEBUG]            001 M1A1bc 000000001b940000 00000000 80000000 20000000 C0000000 00800000 
[DEBUG]            002 M1A1bc 000000001b940000 00000000 A0000000 00000000 00000000 00800000 
[DEBUG]            003 M1A1bc 00007ff8b1d73c08 00000000 A3F00000 00000000 00000000 000FFFFF 
[DEBUG]            004 M1A1bc 000000001f940000 00000000 A4000000 00000000 00000000 0000FFFF 
[DEBUG]            005 M1A1bc 00007ff8b1d738d0 00000000 A4040000 00000000 00000000 0000FFFF 
[DEBUG]            006 M1A1bc 00007ff8b1d738f0 00000000 A4080000 00000000 00000000 0000FFFF 
[DEBUG]            007 M1A1bc 00007ff8b1d73000 00000000 A4100000 00000000 00000000 0000FFFF 
[DEBUG]            008 M1A1bc 00007ff8b1d73020 00000000 A4200000 00000000 00000000 0000FFFF 
[DEBUG]            009 M1A1bc 00007ff8b1d739a0 00000000 A4300000 00000000 00000000 0000FFFF 
[DEBUG]            010 M1A1bc 00007ff8b1d73a88 00000000 A4400000 00000000 00000000 0000FFFF 
[DEBUG]            011 M1A1bc 00007ff8b1d73938 00000000 A4500000 00000000 00000000 0000FFFF 
[DEBUG]            012 M1A1bc 00007ff8b1d739b8 00000000 A4600000 00000000 00000000 0000FFFF 
[DEBUG]            013 M1A1bc 00007ff8b1d73a20 00000000 A4700000 00000000 00000000 0000FFFF 
[DEBUG]            014 M1A1bc 00007ff8b1d73a48 00000000 A4800000 00000000 00000000 0000FFFF 
[DEBUG]            015 M1A1bc 00007ff8b1ef6510 00000000 A8000000 00000000 00000000 0001FFFF 
[DEBUG]            016 M1A1bC 000000002b940000 00000000 B0000000 00000000 00000000 00FFFFFF 
[DEBUG]            017 M1A1bC 000000003b540000 00000000 BFC00000 00000000 00000000 000007C0 
[DEBUG]            018 M1A1bc 000000003b5407c0 00000000 BFC007C0 00000000 00000000 00000040 
[libretro INFO] Using 2 sync frames for parallel-RDP.
[libretro INFO] Using 2x upscaling!
[libretro INFO] paraLLEl-RDP: Using RDRAM size of 8388608 bytes.
[libretro INFO] mupen64plus: Initializing 4 RDRAM modules for a total of 8 MB
[libretro INFO] mupen64plus: Starting R4300 emulator: Dynamic Recompiler
[libretro INFO] mupen64plus: Init new dynarec
[INFO] [Vulkan filter chain]: Updating framebuffer size 1024x1 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 512x1 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 512x1 (format: 43).
[INFO] [Vulkan filter chain]: Creating framebuffer 1024x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x2048 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 512x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 320x240 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 64x90 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 120x90 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 4294967295 level(s)).
[INFO] [Vulkan filter chain]: Creating framebuffer 1920x1440 (max 1 level(s)).
[INFO] [Vulkan filter chain]: Updating framebuffer size 1024x1 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 512x1 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 512x1 (format: 43).
[INFO] [Vulkan filter chain]: Updating framebuffer size 1024x240 (format: 97).
[INFO] [Vulkan filter chain]: Updating framebuffer size 512x240 (format: 37).
[INFO] [Vulkan filter chain]: Updating framebuffer size 512x240 (format: 43).
[DEBUG] [Audio]: Stopped audio driver "xaudio"
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Subsystem ID: 0
Special game type: Slot 1/2 Boot
  Ident: gba
  ID: 1
  Content:
[DEBUG]     NDS Rom (Slot 1) (required)
[DEBUG]     GBA Rom (Slot 2) (required)
[DEBUG] Subsystems: 1
[INFO] [Core]: Using content: "F:\Users\Maya\Documents\Games\Emulated\DS\New Super Mario Bros..nds".
[INFO] [SRAM]: Saving RAM type #0 to "F:\Users\Maya\Documents\Games\Retroarch\saves\Mupen64Plus-Next\Super Smash Bros..srm".
[INFO] [SRAM]: Saved successfully to "F:\Users\Maya\Documents\Games\Retroarch\saves\Mupen64Plus-Next\Super Smash Bros..srm".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 08 seconds.
[INFO] [Runtime]: Saving runtime log file: "F:\Users\Maya\Documents\Games\Retroarch\playlists\logs\Super Smash Bros..lrtl".
[INFO] [Core]: Unloading game..
[INFO] [Core]: Unloading core..
[libretro INFO] mupen64plus: Stopping emulation.
[libretro INFO] mupen64plus: R4300 emulator finished.
[libretro INFO] mupen64plus: Rom closed.
[INFO] [Core]: Unloading core symbols..
[INFO] [Core]: Saved core options file to "F:\Users\Maya\Documents\Games\Retroarch\retroarch-core-options.cfg".
[INFO] [Autoconf]: Nintendo Switch Pro Controller disconnected from port 1.
[DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.21.0 (Git 05f94af)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 5 7600 6-Core Processor              
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2 
[INFO] Version: 1.21.0
[INFO] Git: 05f94af
[INFO] Built: Apr 30 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: "sdl2".
[INFO] [Core]: Loading dynamic libretro core from: "F:\Users\Maya\Documents\Games\Retroarch\cores\melonds_libretro.dll"
[INFO] [Overrides]: Redirecting save file to "F:\Users\Maya\Documents\Games\Retroarch\saves\melonDS\New Super Mario Bros..srm".
[INFO] [Overrides]: Redirecting save state to "F:\Users\Maya\Documents\Games\Retroarch\states\melonDS\New Super Mario Bros..state".
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: GET_LANGUAGE: "0".
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CONTENT_INFO_OVERRIDE.
[INFO] [Content Override]: File Extension: 'nds' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Content Override]: File Extension: 'dsi' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Content Override]: File Extension: 'gba' - need_fullpath: FALSE, persistent_data: TRUE
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[DEBUG]    Port 1:
[DEBUG]       "Nintendo DS" (1)
[DEBUG] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Special game type: Slot 1/2 Boot
  Ident: gba
  ID: 1
  Content:
[DEBUG]     NDS Rom (Slot 1) (required)
[DEBUG]     GBA Rom (Slot 2) (required)
[INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V2, providing V3.
[INFO] [Environ]: SYSTEM_DIRECTORY: "F:\Users\Maya\Documents\Games\Retroarch\system".
[INFO] [Environ]: SAVE_DIRECTORY: "F:\Users\Maya\Documents\Games\Retroarch\saves\melonDS".
[INFO] [Content]: Loading content file: "F:\Users\Maya\Documents\Games\Emulated\DS\New Super Mario Bros..nds".
[INFO] [Environ]: GET_USERNAME: "Maya".
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG]    Port 1:
[DEBUG]       "D-Pad Up" => "Up"
[DEBUG]       "D-Pad Down" => "Down"
[DEBUG]       "D-Pad Left" => "Left"
[DEBUG]       "D-Pad Right" => "Right"
[DEBUG]       "B Button (Down)" => "B"
[DEBUG]       "A Button (Right)" => "A"
[DEBUG]       "Y Button (Left)" => "Y"
[DEBUG]       "X Button (Top)" => "X"
[DEBUG]       "Select Button" => "Select"
[DEBUG]       "Start Button" => "Start"
[DEBUG]       "L Button (Shoulder)" => "L"
[DEBUG]       "R Button (Shoulder)" => "R"
[DEBUG]       "L2 Button (Trigger)" => "Make microphone noise"
[DEBUG]       "R2 Button (Trigger)" => "Swap screens"
[DEBUG]       "L3 Button (Thumb)" => "Close lid"
[DEBUG]       "R3 Button (Thumb)" => "Touch joystick"
[DEBUG]    Port 2:
[DEBUG]    Port 3:
[DEBUG]    Port 4:
[DEBUG]    Port 5:
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[DEBUG] [Environ]: GET_VARIABLE: melonds_console_mode = "DS"
[DEBUG] [Environ]: GET_VARIABLE: melonds_boot_directly = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_screen_layout = "Hybrid Top"
[DEBUG] [Environ]: GET_VARIABLE: melonds_screen_gap = "0"
[DEBUG] [Environ]: GET_VARIABLE: melonds_hybrid_ratio = "2"
[DEBUG] [Environ]: GET_VARIABLE: melonds_hybrid_small_screen = "Bottom"
[DEBUG] [Environ]: GET_VARIABLE: melonds_swapscreen_mode = "Toggle"
[DEBUG] [Environ]: GET_VARIABLE: melonds_randomize_mac_address = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_threaded_renderer = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_touch_mode = "Mouse"
[DEBUG] [Environ]: GET_VARIABLE: melonds_opengl_renderer = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_opengl_resolution = "1x native (256x192)"
[DEBUG] [Environ]: GET_VARIABLE: melonds_opengl_better_polygons = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_opengl_filtering = "nearest"
[DEBUG] [Environ]: GET_VARIABLE: melonds_jit_enable = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_jit_block_size = "32"
[DEBUG] [Environ]: GET_VARIABLE: melonds_jit_branch_optimisations = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_jit_literal_optimisations = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_jit_fast_memory = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_dsi_sdcard = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_mic_input = "Blow Noise"
[DEBUG] [Environ]: GET_VARIABLE: melonds_audio_bitrate = "Automatic"
[DEBUG] [Environ]: GET_VARIABLE: melonds_audio_interpolation = "None"
[DEBUG] [Environ]: GET_VARIABLE: melonds_use_fw_settings = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_language = "English"
[DEBUG] [Environ]: GET_VARIABLE: melonds_opengl_renderer = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: melonds_screen_layout = "Hybrid Top"
[DEBUG] [Environ]: GET_VARIABLE: melonds_jit_enable = "enabled"
[INFO] [Environ]: SET_HW_RENDER, context type: glcore.
[INFO] Requesting core OpenGL context (3.1).
[DEBUG] Reached end of SET_HW_RENDER.
[INFO] [SRAM]: Skipping SRAM load.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 3076x1536, Aspect: 2.003, FPS: 59.90, Sample rate: 32768.00 Hz.
[INFO] [Video]: Set video size to: 2560x1440.
[INFO] [Video]: Using HW render, glcore driver forced.
[INFO] [Video]: "glcore" saved as cached driver.
[INFO] [GLCore]: Found GL context: "wgl".
[INFO] [GLCore]: Detecting screen resolution: 2560x1440.
[INFO] [WGL]: Extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_ARB_robustness_application_isolation WGL_ARB_robustness_share_group_isolation WGL_ARB_create_context_robustness WGL_ARB_context_flush_control 
[INFO] [GLCore]: Initializing HW render (4096x4096).
[INFO] [GLCore]: Max texture size: 16384 px, renderbuffer size: 16384 px.
[INFO] [GLCore]: Vendor: Intel, Renderer: Intel(R) Arc(TM) B580 Graphics.
[INFO] [GLCore]: Version: 4.6.0 - Build 32.0.101.7026.
[INFO] [GLCore]: Using resolution 2560x1440.
[WARN] [SDL]: Couldn't open haptic device of the joypad #0: Haptic: There are 0 haptic devices available
[INFO] [SDL]: Falling back to joystick rumble
[INFO] [Joypad]: Found joypad driver: "sdl2".
[INFO] [GLCore]: Loading stock shader.
[INFO] [slang]: Building pass #0 (N/A)
[INFO] [GLCore]: Not using frame history.
[INFO] [GLCore]: Not using framebuffer feedback.
[INFO] [Video]: Found display server: "win32".
[INFO] [Audio]: Set audio input rate to: 32945.53 Hz.
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: "glcore".
[INFO] [Environ]: SET_SUBSYSTEM_INFO.
[DEBUG] Subsystem ID: 0
Special game type: Slot 1/2 Boot
  Ident: gba
  ID: 1
  Content:
[DEBUG]     NDS Rom (Slot 1) (required)
[DEBUG]     GBA Rom (Slot 2) (required)
[DEBUG] Subsystems: 1
[INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "F:\Users\Maya\Documents\Games\Retroarch\content_image_history.lpl".
[INFO] [Playlist]: Loading favorites file: "F:\Users\Maya\Documents\Games\Retroarch\content_favorites.lpl".
[DEBUG] [Audio]: Started audio driver "xaudio" (is_shutdown=false)
[INFO] [Playlist]: Written to playlist file: "F:\Users\Maya\Documents\Games\Retroarch\content_history.lpl".
[DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
[DEBUG] [Autoconf]: Device "Nintendo Switch Pro Controller" (3:0) is not reserved for any player slot.
[INFO] [Environ]: SET_HW_RENDER, context type: glcore.
[INFO] Requesting core OpenGL context (3.1).
[DEBUG] Reached end of SET_HW_RENDER.
[DEBUG] [Audio]: Stopped audio driver "xaudio"
[DEBUG] [Audio]: Started audio driver "xaudio" (is_shutdown=false)
[DEBUG] [Audio]: Stopped audio driver "xaudio"
[INFO] [Video]: Restored video driver to "vulkan".
[INFO] [Config]: Saved new config to "F:\Users\Maya\Documents\Games\Retroarch\retroarch.cfg".
[DEBUG] [Audio]: Started audio driver "xaudio" (is_shutdown=true)
[DEBUG] [Audio]: Started audio driver "xaudio" (is_shutdown=true)
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 03 seconds.
[INFO] [Runtime]: Saving runtime log file: "F:\Users\Maya\Documents\Games\Retroarch\playlists\logs\New Super Mario Bros..lrtl".
[INFO] [Core]: Unloading game..
[DEBUG] [Audio]: Stopped audio driver "xaudio"
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] [Core]: Saved core options file to "F:\Users\Maya\Documents\Games\Retroarch\retroarch-core-options.cfg".
[INFO] [Autoconf]: Nintendo Switch Pro Controller disconnected from port 1.
[DEBUG] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.

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